-FR10°
First, an audio sample of a ski crash is recorded in the field. The audio sample is then processed and turned into a spectrogram. This is a black and white image that displays the frequency information that occurs during the audio sample. The most common frequencies are displayed as white and the least common as black. To get this information into 3D space, the spectrogram is treated as a mask and applied to a line. This line is then displaced by noise, the most common frequencies are displaced the largest amount while the least common frequencies stay closest to their original position. This final form gives us a visual result of what auditory information can be pulled from the audio sample. The particle emission is also driven by this same spectrogam information. The original spectrogram driving the displacement value each particle gets. As you can see, the farther the displacement of the line, the more rough and chaotic the particles get.
release- 05 29 26
fashion designer- Andrea Ibarra
software- TouchDesigner / Houdini
fashion designer- Andrea Ibarra
software- TouchDesigner / Houdini